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Gamers 'stand by for Titanfall'

Giant robot game delivers hours of fun, lacks storyline

By Cody Casares, staff photographer
On April 8, 2014

  • It is a tough economy and some teachers are willing to work temporarily during your strike to feed their own kids and provide the district kids with some place safe to go while their parents are at work. People say in these commentaries that the teachers being brought in to sub. are inexperienced. Not all of are.. 11 Years as a Teacher #comment 2
  • It is a tough economy and some teachers are willing to work temporarily during your strike to feed their own kids and provide the district kids with some place safe to go while their parents are at work. People say in these commentaries that the teachers being brought in to sub. are inexperienced. Not all of are.. 11 Years as a Teacher #comment 2

Hearing the words "stand by for Titanfall" through the sheer chaos of an immense battlefield littered with enemies, only to glance up at your 20-foot mech suit plummeting to your aid is something that never gets old. Even with its flimsy campaign, Titanfall offers a gaming experience like no other with countless hours of replay ability.
The highlight of the online-only first person shooter is the freedom of movement that players have as elite pilots set in the distant future. Pilots have the ability to leap up ledges, climb huge structures or wall run across demolished buildings with jet pack thrusters.
The freedom of movement applied on the 15 war ravaged maps flooded with explorable buildings and vertical landscapes gives the game a dimension of no other game.
"Titanfall" has a fluid control scheme that simplifies the fast-paced combat. This game can feel amazing just running around enjoying the views, regardless of if your K.D. ratio is 0-10.
An online match can consist of six exhilarating game types such as "last titan standing," where 12 players start the match with a single titan each as opposed to having to wait two minutes in a normal match with a regenerating supply of titans.
Other game types include capture the flag, or "attrition" where 12 player controlled pilots and twice as many AI controlled bots engage in fast paced, explosive combat. Pilots have the choice of staying nimble on their feet, using their speed and mobility against other pilots or calling in their slower but more powerful titans.
The enemy AI controlled bots, who are more or less caught staring at you instead of shooting, contribute to the chaotic atmosphere and supply the occasionally much needed morale boost of jump kicking an entire squad in the face while you adjust to the steep learning curve set by veteran players.
Many of the same developers of the "Call of Duty" franchise lent their years of experience to "Titanfall," giving it a very similar look and feel. "Titanfall" is "Call of Duty" perfected.
Just like any "Call of Duty" game, players have the option of five custom load outs with 10 primary weapon choices. Additionally, players have three choices for a sidearm and four titan weapons to choose from. Players also receive an explosive and the choice of two perks that will enhance certain abilities in game. The different perks and weapon combinations allow players to choose their own refined style of gameplay, or change load outs mid game to adapt to the flow of each match.
Where "Titanfall" falls short, is in the so-called storyline.
The story has little to no introduction or backstory and the delivery method is a small heads up display in the top right hand corner of your screen. The plot unfolds as you're distracted by zip lining across the map or trying desperately to escape to the evacuation point before the enemy hunts you down and crushes you in their giant robot. The hollow dialogue chatters away as you play through the "campaign" and the end result has no basis on your team winning or losing campaign scenarios, making it more or less pointless.
Although the game was launched at a 792p resolution falling short of the 1080p capabilities the Xbox One developers said they have plans to update this in the future.


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